Gathering together the knowledge from the previous posts in this series, this post assembles it all into a functioning holodeck by adding the final requirement; a dialog box menu. This addition is the real strength of a holodeck, allowing the rezzing of individual scenes from a selection.
Holodeck scripts can be quite complex but their base rezzing functions are actually relatively simple. Throughout this and one or two subsequent posts I will guide you through some of the script variations that will allow you to construct your own rezzer and add different levels of complexity to build it up to a fully functioning holodeck.
In Second Life and OpenSim all of us very quickly learn how to teleport across sims or from sim to sim using the built-in Landmark and Teleport functions. This post however looks at the scripts used to create your own in-sim teleporter, starting at the most basic and developing it in complexity over future posts.