Tagged with SLENZ

Assembling the Holodeck

Assembling the Holodeck

Gathering together the knowledge from the previous posts in this series, this post assembles it all into a functioning holodeck by adding the final requirement; a dialog box menu. This addition is the real strength of a holodeck, allowing the rezzing of individual scenes from a selection. Continue reading

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From Rezzer to Holodeck

From Rezzer to Holodeck

Holodeck scripts can be quite complex but their base rezzing functions are actually relatively simple. Throughout this and one or two subsequent posts I will guide you through some of the script variations that will allow you to construct your own rezzer and add different levels of complexity to build it up to a fully functioning holodeck. Continue reading

The Ubiquitous Teleporter

The Ubiquitous Teleporter

In Second Life and OpenSim all of us very quickly learn how to teleport across sims or from sim to sim using the built-in Landmark and Teleport functions. This post however looks at the scripts used to create your own in-sim teleporter, starting at the most basic and developing it in complexity over future posts. Continue reading