ascilite2015: An opportunity to reconnect with old acquaintances, to update on the current research being carried out in the sector, to discuss and share my own and in others’ particular areas of expertise and to make new connections along the way.
A discussion on the notion that HUDs (heads-up displays) in virtual environment simulations, given purposeful design and belonging graphically to those environments, support immersion as opposed to detracting from it.
The MA Education in Virtual Worlds has to date left me with a lot to think on and the summer break is a good time to share some of the thoughts and reflections from throughout that journey. The following materials were presented as part of the assessment process; some are short academic pieces with references supplied, others are taped narrations and/or videos.
…or trial by simulation. Too often the “builders”, the ones who have to realise the vision, model and texture the builds and program the interactions and activities, are the last to be considered. Read on… and maybe spare more than a passing thought for those who bring the dreams to life.
Over the last six years I have been involved in a number of builds in Second Life , many of an educational nature such as the SLENZ builds, but just as many purely for fun, for the challenge, or just out of sheer curiosity. For most of that time I have been fortunate enough to enjoy the …