Thoughts and reflections on interacting with and developing chatbots and non-player characters for educational purposes in virtual environments.
A discussion on the notion that HUDs (heads-up displays) in virtual environment simulations, given purposeful design and belonging graphically to those environments, support immersion as opposed to detracting from it.
The 2014 Virtual World Best Practices in Education conference was held from the 9th to the 12th of April and, as well as attending a number of excellent presentations, I presented my own workshop titled Creating Immersive Environments. In this post I share some of that presentation, as a set of ideas, images, videos and SLurls, for those who may not have been able to attend.
On the affordances of virtual environments; the perceptions that allow one to feel, that engender emotion, that suspend disbelief and immerse you in the world.
The MA Education in Virtual Worlds has to date left me with a lot to think on and the summer break is a good time to share some of the thoughts and reflections from throughout that journey. The following materials were presented as part of the assessment process; some are short academic pieces with references supplied, others are taped narrations and/or videos.
As part of the MA Education in Virtual Worlds’ Designing Curricula module I presented an assessment paper that looked at the development of game-based learning to teach literacy skills. This paper will now serve as the basis for the development of a build to research the possibility of using virtual worlds to support literacy training.
Investigating how the affordances of virtual world environments might be employed in immersive literature.
A free educational tool, Isa’s Thoughts Sit is a sit that once sat on enables the user to float eight sets of text above their avatar like a cloud of thoughts. It contains a menu with a choice of sit poses and random text colouring to help individualise each user experience.
Continuing with creating a non-tileable texture from a photograph, here I look at adjusting light levels using gradients and masks and the Dodge and Burn Tools in Photoshop.
Some months ago I had the pleasure of visiting a place called Montsalvat, Australia’s oldest artists’ colony. 150 photos later I now have a huge library of photographs awaiting the metamorphosis into textures. The intent of this and subsequent posts is to share some of the tools and techniques that I use in this process. Enjoy!