Tagged with rotation

Setting a Rezzed Object Timer

Setting a Rezzed Object Timer

The intent of this post is to demonstrate the last parameter of the llRezObject and llRezAtRoot functions and to show how it can used to set a deletion timer for an object that has been rezzed using either function. It also contains a script that can be used to obtain the quaternion rotation of an object for use in LSL scripts. Continue reading

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Rez Object Rotations

Rez Object Rotations

Continuing with the series on creating your own holodeck, this post looks at the rotation of rezzed objects and shows how to create a user-defined function to convert the X, Y and Z degrees you see in the Build window into an LSL rotation. Continue reading

Adjusting Teleporter Rotations

Adjusting Teleporter Rotations

In looking at setting automatic calculations for teleporter destinations I demonstrated how the rotation of the teleporter affects the final destination. This post addresses that issue and also looks at the rotation of the avatar at the destination. Continue reading