The intent of this post is to demonstrate the last parameter of the llRezObject and llRezAtRoot functions and to show how it can used to set a deletion timer for an object that has been rezzed using either function. It also contains a script that can be used to obtain the quaternion rotation of an object for use in LSL scripts.
Isa’s Quaternion Rotation utility; a small tool that when touched will display its quaternion rotation, the rotation required by LSL scripts, in both the floating text and in main chat for copying and pasting into your code.
Continuing with the series on creating your own holodeck, this post looks at the rotation of rezzed objects and shows how to create a user-defined function to convert the X, Y and Z degrees you see in the Build window into an LSL rotation.
In looking at setting automatic calculations for teleporter destinations I demonstrated how the rotation of the teleporter affects the final destination. This post addresses that issue and also looks at the rotation of the avatar at the destination.