A video walkthrough for setting up an OpenSimulator script that will enable the recording of sim visitors to a Google spreadsheet. The script is provided as a linked Word document.
An investigation into the potential of virtual worlds to assist in understanding ancient sites.
ascilite2015: An opportunity to reconnect with old acquaintances, to update on the current research being carried out in the sector, to discuss and share my own and in others’ particular areas of expertise and to make new connections along the way.
The initial development report from the collaborative Occupational Medicine Research Project between Otago University and myself. An overview of the theoretical considerations of the development so far, a video walk-through of the interactive heads-up display and some relevant technical notes.
Interim reporting from the Literacy Project, a research project developed with funding from Ako Aotearoa and the Manukau Institute of Technology and designed to investigate the use of game environments to support the acquisition of literacy skills.
A conversation on a presence of self in virtual world environments, giving specific consideration to the role that the third person perspective might play and reflecting on how that aspect might be employed to support greater immersion in educational spaces.
An introduction to the extended project, my finale for the MA Education in Virtual Worlds. The subject matter of the research is occupational medicine and the project is centred around the use of virtual environments for occupational hazard identification and the clinical assessment of workers.
This critique discusses ethnography as an educational research methodology, considering the researcher as the instrument of research, engaged in a holistic and qualitative approach to inquiry, observing and interpreting emergent phenomena in the context of the complex systems that constitute virtual worlds.
The 2014 Virtual World Best Practices in Education conference was held from the 9th to the 12th of April and, as well as attending a number of excellent presentations, I presented my own workshop titled Creating Immersive Environments. In this post I share some of that presentation, as a set of ideas, images, videos and SLurls, for those who may not have been able to attend.
I really did want a more visual way of presenting rewards so they became something more tangible from the player’s point of view. Now, as well as seeing level gain through the level indicator, players have visual acknowledgement that they have achieved something that will help them progress on their game quest.