Supporting a suspense of disbelief through the use of external landscapes in virtual reconstructions; a development walkthrough in the use of Blender for creating off-sim mesh terrain surrounds for OpenSimulator environments.
A video walkthrough for setting up an OpenSimulator script that will enable the recording of sim visitors to a Google spreadsheet. The script is provided as a linked Word document.
An investigation into the potential of virtual worlds to assist in understanding ancient sites.
The final report on the Literacy Project game, the Mythical World of Hīnātore, developed in OpenSimulator on the Kitely grid by the author, in collaboration with educator Merle Hearns of the Manukau Institute of Technology.
The initial development report from the collaborative Occupational Medicine Research Project between Otago University and myself. An overview of the theoretical considerations of the development so far, a video walk-through of the interactive heads-up display and some relevant technical notes.
Interim reporting from the Literacy Project, a research project developed with funding from Ako Aotearoa and the Manukau Institute of Technology and designed to investigate the use of game environments to support the acquisition of literacy skills.
An introduction to the extended project, my finale for the MA Education in Virtual Worlds. The subject matter of the research is occupational medicine and the project is centred around the use of virtual environments for occupational hazard identification and the clinical assessment of workers.
Thoughts and reflections on interacting with and developing chatbots and non-player characters for educational purposes in virtual environments.
A discussion on the notion that HUDs (heads-up displays) in virtual environment simulations, given purposeful design and belonging graphically to those environments, support immersion as opposed to detracting from it.
I really did want a more visual way of presenting rewards so they became something more tangible from the player’s point of view. Now, as well as seeing level gain through the level indicator, players have visual acknowledgement that they have achieved something that will help them progress on their game quest.