Gathering together the knowledge from the previous posts in this series, this post assembles it all into a functioning holodeck by adding the final requirement; a dialog box menu. This addition is the real strength of a holodeck, allowing the rezzing of individual scenes from a selection.
Continuing on from my initial post on the teleporter this post looks at some of the tweaks that enhance the usability and the improve the teleportation experience. It shows you how to script floating text, sit text for the right click menu and a click action for a one click teleport. Enjoy!