Tagged with llEuler2Rot

Rez Object Rotations

Rez Object Rotations

Continuing with the series on creating your own holodeck, this post looks at the rotation of rezzed objects and shows how to create a user-defined function to convert the X, Y and Z degrees you see in the Build window into an LSL rotation. Continue reading

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Adjusting Teleporter Rotations

Adjusting Teleporter Rotations

In looking at setting automatic calculations for teleporter destinations I demonstrated how the rotation of the teleporter affects the final destination. This post addresses that issue and also looks at the rotation of the avatar at the destination. Continue reading