The final report on the Literacy Project game, the Mythical World of Hīnātore, developed in OpenSimulator on the Kitely grid by the author, in collaboration with educator Merle Hearns of the Manukau Institute of Technology.
Interim reporting from the Literacy Project, a research project developed with funding from Ako Aotearoa and the Manukau Institute of Technology and designed to investigate the use of game environments to support the acquisition of literacy skills.
I really did want a more visual way of presenting rewards so they became something more tangible from the player’s point of view. Now, as well as seeing level gain through the level indicator, players have visual acknowledgement that they have achieved something that will help them progress on their game quest.
There’s so much to deal with freelancing in the educational environment; bureaucracies, politics, egos, funding agencies, etc., etc. But it’s also where the students are and if my work is to make a difference, and I’m passionate about it doing so, that’s where I need to be too. In my view this project will make a difference. So it’s been got on with *smiles.
Notes from the development workshop where I am currently working on a funded project that is researching the possibility of using a virtual world environment to teach literacy skills. This post looks at the terrain, themes and icons and game levels.
The initial post of a series that will follow the development processes of a funded project that is researching the possibility of using virtual worlds to support literacy training.
As part of the MA Education in Virtual Worlds’ Designing Curricula module I presented an assessment paper that looked at the development of game-based learning to teach literacy skills. This paper will now serve as the basis for the development of a build to research the possibility of using virtual worlds to support literacy training.