Supporting a suspense of disbelief through the use of external landscapes in virtual reconstructions; a development walkthrough in the use of Blender for creating off-sim mesh terrain surrounds for OpenSimulator environments.
The initial development report from the collaborative Occupational Medicine Research Project between Otago University and myself. An overview of the theoretical considerations of the development so far, a video walk-through of the interactive heads-up display and some relevant technical notes.
A conversation on a presence of self in virtual world environments, giving specific consideration to the role that the third person perspective might play and reflecting on how that aspect might be employed to support greater immersion in educational spaces.
A discussion on the notion that HUDs (heads-up displays) in virtual environment simulations, given purposeful design and belonging graphically to those environments, support immersion as opposed to detracting from it.
The 2014 Virtual World Best Practices in Education conference was held from the 9th to the 12th of April and, as well as attending a number of excellent presentations, I presented my own workshop titled Creating Immersive Environments. In this post I share some of that presentation, as a set of ideas, images, videos and SLurls, for those who may not have been able to attend.
I really did want a more visual way of presenting rewards so they became something more tangible from the player’s point of view. Now, as well as seeing level gain through the level indicator, players have visual acknowledgement that they have achieved something that will help them progress on their game quest.
There’s so much to deal with freelancing in the educational environment; bureaucracies, politics, egos, funding agencies, etc., etc. But it’s also where the students are and if my work is to make a difference, and I’m passionate about it doing so, that’s where I need to be too. In my view this project will make a difference. So it’s been got on with *smiles.
Notes from the development workshop where I am currently working on a funded project that is researching the possibility of using a virtual world environment to teach literacy skills. This post looks at the terrain, themes and icons and game levels.
On the affordances of virtual environments; the perceptions that allow one to feel, that engender emotion, that suspend disbelief and immerse you in the world.
Investigating how the affordances of virtual world environments might be employed in immersive literature.