Tagged with DEG_TO_RAD

Rez Object Rotations

Rez Object Rotations

Continuing with the series on creating your own holodeck, this post looks at the rotation of rezzed objects and shows how to create a user-defined function to convert the X, Y and Z degrees you see in the Build window into an LSL rotation. Continue reading

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Adjusting Teleporter Rotations

Adjusting Teleporter Rotations

In looking at setting automatic calculations for teleporter destinations I demonstrated how the rotation of the teleporter affects the final destination. This post addresses that issue and also looks at the rotation of the avatar at the destination. Continue reading