Tagged with collision_start

Triggering Effects with llVolumeDetect

Triggering Effects with llVolumeDetect

Using llVolumeDetect as a trigger gives you another option for scripting collision based effects. See how this function has been used in both educational and fantasy builds using avatar and object activation. Continue reading

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Using a Collision Based Effect

Using a Collision Based Effect

Continuing on with the deconstruction of the SLENZ¬†build this post looks at the Stairway of Learning, a set of stairs surrounding the Skill Mastery¬†Hyperdome, the central aspect of the Foundation Studies build. It outlines the thinking behind their construction and walks through the two main scripts used to provide the interactivity. The initial direction from … Continue reading