Supporting a suspense of disbelief through the use of external landscapes in virtual reconstructions; a development walkthrough in the use of Blender for creating off-sim mesh terrain surrounds for OpenSimulator environments.
There’s so much to deal with freelancing in the educational environment; bureaucracies, politics, egos, funding agencies, etc., etc. But it’s also where the students are and if my work is to make a difference, and I’m passionate about it doing so, that’s where I need to be too. In my view this project will make a difference. So it’s been got on with *smiles.
Notes from the development workshop where I am currently working on a funded project that is researching the possibility of using a virtual world environment to teach literacy skills. This post looks at the terrain, themes and icons and game levels.
On the affordances of virtual environments; the perceptions that allow one to feel, that engender emotion, that suspend disbelief and immerse you in the world.
Continuing with creating a non-tileable texture from a photograph, here I look at adjusting light levels using gradients and masks and the Dodge and Burn Tools in Photoshop.
Some months ago I had the pleasure of visiting a place called Montsalvat, Australia’s oldest artists’ colony. 150 photos later I now have a huge library of photographs awaiting the metamorphosis into textures. The intent of this and subsequent posts is to share some of the tools and techniques that I use in this process. Enjoy!