Supporting a suspense of disbelief through the use of external landscapes in virtual reconstructions; a development walkthrough in the use of Blender for creating off-sim mesh terrain surrounds for OpenSimulator environments.
A video walkthrough for setting up an OpenSimulator script that will enable the recording of sim visitors to a Google spreadsheet. The script is provided as a linked Word document.
Gathering together the knowledge from the previous posts in this series, this post assembles it all into a functioning holodeck by adding the final requirement; a dialog box menu. This addition is the real strength of a holodeck, allowing the rezzing of individual scenes from a selection.
The intent of this post is to demonstrate the last parameter of the llRezObject and llRezAtRoot functions and to show how it can used to set a deletion timer for an object that has been rezzed using either function. It also contains a script that can be used to obtain the quaternion rotation of an object for use in LSL scripts.
Isa’s Quaternion Rotation utility; a small tool that when touched will display its quaternion rotation, the rotation required by LSL scripts, in both the floating text and in main chat for copying and pasting into your code.
Continuing with the series on creating your own holodeck, this post looks at the rotation of rezzed objects and shows how to create a user-defined function to convert the X, Y and Z degrees you see in the Build window into an LSL rotation.
Holodeck scripts can be quite complex but their base rezzing functions are actually relatively simple. Throughout this and one or two subsequent posts I will guide you through some of the script variations that will allow you to construct your own rezzer and add different levels of complexity to build it up to a fully functioning holodeck.
In looking at setting automatic calculations for teleporter destinations I demonstrated how the rotation of the teleporter affects the final destination. This post addresses that issue and also looks at the rotation of the avatar at the destination.
Continuing on with teleporters this post looks at having the script automatically calculate the offset required to reach the destination, rather than having to manually calculate and then enter the offset amounts into the sit target. This makes setting and/or changing the destination in the base teleporter prim extremely easy, requiring only the entering of …
Continuing on from my initial post on the teleporter this post looks at some of the tweaks that enhance the usability and the improve the teleportation experience. It shows you how to script floating text, sit text for the right click menu and a click action for a one click teleport. Enjoy!