This critique discusses ethnography as an educational research methodology, considering the researcher as the instrument of research, engaged in a holistic and qualitative approach to inquiry, observing and interpreting emergent phenomena in the context of the complex systems that constitute virtual worlds. Continue reading
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The Sociological Imagination
“The mystery of the social world is how it can be the case that all (‘competent’) human actors are highly skilled and knowledgeable about what they do and why, but are at the same time driven by social forces far larger than themselves.” (Giddens, 2009, p. 295) Continue reading
MA Reveal: Literacy Research
As part of the MA Education in Virtual Worlds’ Designing Curricula module I presented an assessment paper that looked at the development of game-based learning to teach literacy skills. This paper will now serve as the basis for the development of a build to research the possibility of using virtual worlds to support literacy training. Continue reading