An investigation into the potential of virtual worlds to assist in understanding ancient sites.
The final report on the Literacy Project game, the Mythical World of Hīnātore, developed in OpenSimulator on the Kitely grid by the author, in collaboration with educator Merle Hearns of the Manukau Institute of Technology.
Interim reporting from the Literacy Project, a research project developed with funding from Ako Aotearoa and the Manukau Institute of Technology and designed to investigate the use of game environments to support the acquisition of literacy skills.
A conversation on a presence of self in virtual world environments, giving specific consideration to the role that the third person perspective might play and reflecting on how that aspect might be employed to support greater immersion in educational spaces.
An introduction to the extended project, my finale for the MA Education in Virtual Worlds. The subject matter of the research is occupational medicine and the project is centred around the use of virtual environments for occupational hazard identification and the clinical assessment of workers.
Thoughts and reflections on interacting with and developing chatbots and non-player characters for educational purposes in virtual environments.
A discussion on the notion that HUDs (heads-up displays) in virtual environment simulations, given purposeful design and belonging graphically to those environments, support immersion as opposed to detracting from it.
This critique discusses ethnography as an educational research methodology, considering the researcher as the instrument of research, engaged in a holistic and qualitative approach to inquiry, observing and interpreting emergent phenomena in the context of the complex systems that constitute virtual worlds.
The 2014 Virtual World Best Practices in Education conference was held from the 9th to the 12th of April and, as well as attending a number of excellent presentations, I presented my own workshop titled Creating Immersive Environments. In this post I share some of that presentation, as a set of ideas, images, videos and SLurls, for those who may not have been able to attend.
“The mystery of the social world is how it can be the case that all (‘competent’) human actors are highly skilled and knowledgeable about what they do and why, but are at the same time driven by social forces far larger than themselves.” (Giddens, 2009, p. 295)