Given the time of year there’s not a lot of hours left over to post; along with Christmas and family there’s MA assignments to complete. Also a literacy project to finish work on. That however is very much in its last few hours of development and as more time becomes available I’ll talk more on the finished product.
For now here’s a short capture I did before Christmas that walks through the new rewards system I have added. I really did want a more visual way of presenting rewards so they became something more tangible from the player’s point of view. Now, as well as seeing level gain through the level indicator, players have visual acknowledgement that they have achieved something that will help them progress on their game quest. As usual HD will show it to its best.
Next in the Series: Interim Report