As part of the MA Education in Virtual Worlds’ Designing Curricula module I presented an assessment paper that looked at the development of game-based learning to teach literacy skills. This paper will now serve as the basis for the development of a build to research the possibility of using virtual worlds to support literacy training. Continue reading »
MA Reveal: Immersive Literature
Investigating how the affordances of virtual world environments might be employed in immersive literature. Continue reading »

